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Denise Colby

TTT #296 String Art with Fred Mindlin - 05.09.12


46:48 minutes (32.13 MB)

On this episode of Teachers Teaching Teachers, +Fred Mindlin/@fmindlin starts with string art, and pulls us into his world of anthropology, story-telling, collaborative learning, and more!

Fred inspires and entertains all of us in this episode of TTT: +Lacy Manship/@now_awake, +Gail Desler/@GailDesler, +Kelsey Shelhart, +Denise Colby/@Niecsa, +Paul Allison/@paulallison, +Chad Sansing/@chadsansing, and +Diana Maliszewski/@mzmollytl.

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To get the full effect, take a moment to find some string before you listen to this episode of TTT. How much? Fred says, "About two meters or a little over 6 feet is usually a good length. Hold the string between your two hands stretched out as wide as they go, then add about 6 inches."

Fred explains that he was "inspired by the session we had with teachers using Minecraft, where we explored an online game world via another virtual world, http://edtechtalk.com/node/5102 and I was intrigued by whether it would be feasible to explore a meatspace game in our virtual Teachers Teaching Teachers forum." He sees "string games as a gateway to keyboarding and creativity or finger calisthenics, and computer keyboarding: media magic for tradigital storytelling."

Playing games with string is a human cultural universal. This ancient art form is surprisingly helpful in developing both the manual dexterity and strength needed for computer keyboarding. The approach I use for teaching string games to groups also provides a helpful practice ground for some of life's essential skills: creativity, resilience, cooperation, and storytelling.

And that's not all. Here's an excerpt and a couple of photos from a post that Diana wrote shortly after this episode of TTT:

There were some great quotes that Chad, a fellow participant, shared via Twitter. (I can't recall them all - they were things like "it's important to model failure" and "string games are 'digital' fun".) What I realized was how potent teaching string games would be to analyze your own teaching practice. Listening to Fred teach the group how to make a 3-pronged spear made me hyper-aware of how important detailed, clear instructions are, and the different learning styles at play. The first time I tried it, I failed. The second time, when Fred re-explained and added a few "notice this part here" tips, I did it! I cheered pretty loudly when I succeeded. My webcam wasn't working on Google +, so I convinced my daughter to take a photo of my accomplishment.
 

I made a 3-pronged spear! Here's proof!
A less complimentary shot of me, with my string jedi master Fred on-screen

Fred mentioned that there are several books and YouTube videos that explain, step by step, how to make different shapes. I think I need a person near me to give feedback (though the string collapsing in unrecognizable shapes is pretty immediate feedback too). I gave myself a goal - to teach the kids in my SK and Grade 7 classes how to make the 3-pronged spear and do it to music at a June assembly. I'm repeating it here so it'll be my contract to myself to try it out and report what results.

Enjoy!

TTT #293 Exploring Minecraft with Joel Levin, Chad Sansing, Liam O'Donnell, Denise Colby, and Diana Maliszewski 4.18.12


45:26 minutes (31.2 MB)

This episode of +Teachers Teaching Teachers was recorded in Minecraft. We were Livecasting from +Joel Levin's / @MinecraftTeachr 's server with +Liam O'Donnell / @liamodonnell , Chad Sansing / @chadsansing , +Diana Maliszewski / @MzMollyTL , and +Denise Colby / @Niecsa .

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Watch or listen as newbies +Paul Allison / @paulallison and a colleague of his, James Joseph learn first-hand what's so engaging about Minecraft!

Consider this episode of TTT to be an "in-world" follow-up to these TTT episodes: http://edtechtalk.com/node/5001 and http://edtechtalk.com/node/4980 And also 21st Century Learning's recent interview with Joel Levin: http://edtechtalk.com/ett21_166

This was lots of fun and the perspectives shared by these Minecraft teachers about their students' lives in the game both profound in themselves, and easy to transfer to any classroom or learning situation.

Some ways to follow up:

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