Jen's
take: Age old instructional "model" of (1) Presentation, (2) Practice
with both online exercises and hope to flip classroom model with time in
class for practice not lecture, (3) guidance / feedback with focus on
mastery with integrated analytic and "badges" based on gaming concepts.
No current focus on credentials. Hope for global classroom. A lot of
tried instructional concepts on self-paced learning, but sparkle here is
each of the three elements (presentation, practice, guidance /
feedback) are done by a really smart dude. Can it scale? Is there
"enough" content beyond bites of important concepts? Heavy focus on
learner-content interaction (and to some extent learner-teacher
interaction in terms of designed instruction), but what else is required
(learner-teacher interaction or learner-learner interaction) for
practice / guidance beyond online experience?
Jen's
take: Age old instructional "model" of (1) Presentation, (2) Practice
with both online exercises and hope to flip classroom model with time in
class for practice not lecture, (3) guidance / feedback with focus on
mastery with integrated analytic and "badges" based on gaming concepts.
No current focus on credentials. Hope for global classroom. A lot of
tried instructional concepts on self-paced learning, but sparkle here is
each of the three elements (presentation, practice, guidance /
feedback) are done by a really smart dude. Can it scale? Is there
"enough" content beyond bites of important concepts? Heavy focus on
learner-content interaction (and to some extent learner-teacher
interaction in terms of designed instruction), but what else is required
(learner-teacher interaction or learner-learner interaction) for
practice / guidance beyond online experience?